Ryokou Studios is an indie game development studio out of Bangalore, India.

Godot training in-progress

Just wanted to give a quick update on the project and what lies ahead. I am currently going through tutorial hell and trying to absorb every single thing there is to know about the Godot Engine and how to use it. Someone who has only had Unity and Unreal experience in the past I must say that the way of working on Godot is significantly different.

The coding, designing and platforming all happens within the same application, which has it’s advantages (I do not deny) but also comes with several hiccups along the way. I am also noticing quite a lot of changes from Godot 3.5 (on which largely most of the tutorials and helps are based on) but this was something that I was expecting when making the move to 4.0. Beyond that I must say that the community working on the engine and actively developing games on it is insane. For any hurdles there’s always 10 different people to help out on forums and YouTube comment sections. I believe in the coming years Godot will become a market leader similar to how Blender is today in the 3D industry (a real viable option against the corporate giants… cough Maya cough).

Last but not the least, I love the freedom of working on this engine and the constant knowledge of the fact that some douchey CEO cannot come in and alter the royalty structure to screw with it’s users.

In the upcoming days, I plan solely on polishing my Godot skills and begin the world-building needed for the game. This will also include some initial artwork I presume. Stay tuned for more updates in the coming weeks.

The Journey Begins

First and foremost let me introduce myself. Hi, I am deadsoftie. Currently, a software dev working out of Bangalore, India. Before becoming a developer I was a 3D artist in college and before that, I was a (believe it or not) rookie DJ in the last two years of high school. The point I am trying to make is that I have changed my focus and interests over the years but one thing that hasn’t changed is the burning want to make games. I bought this domain an entire year back and still haven’t made an inkling worth of effort to work on it, instead, I have been meandering through life aimlessly without any goals or interests for the past year. Let me tell you. It makes life miserable.

Therefore, starting as of today (January 1st, 2024), I have set a personal deadline to finish work on my first-ever indie game project before the end of this year and have it launched. The rest can be sorted out later but this is the essence of it. If I fail to do so, I shall forget about this whole idea of making it in the gaming industry and go on ahead with my life and none the wiser.

So why am I blogging all of this online? Well first off, I want a complete record of this journey for my personal benchmarking. Secondly, to gain traction if this thing actually lifts off, if not, it’ll make a really good Reddit post.

That’s pretty much the gist of the announcement. I will be posting more about the planning and commencement of the development of the project in the coming days. But as of today, the first project of Ryokou Studios is now in development.